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Everything on the server in one place — every class, every rank, every nade, every perk. All numbers come straight from the live server.
/profile:Pick your class from the class menu (lobby item, /class, or the statues) — or type the class name straight in: /enderman, /babyzombie, /blaze, and so on for every class. In a round, infected carry a Switch Class compass — you can swap instantly and as often as you like until you fight or use an ability. After that your pick applies on your next respawn.






















20 ranks, bought with cookies using /rankup. Each rank upgrades your survivor gear. The full climb costs 29,500 cookies — cheap early, expensive at the top.
| # | Rank | Cost | # | Rank | Cost |
|---|---|---|---|---|---|
| 1 | Private | start | 11 | 1st Lieutenant | 1,400 |
| 2 | Specialist | 100 | 12 | Captain | 1,600 |
| 3 | Corporal | 200 | 13 | Major | 1,850 |
| 4 | Sergeant | 300 | 14 | Lt. Colonel | 2,050 |
| 5 | Staff Sergeant | 350 | 15 | Colonel | 2,400 |
| 6 | Master Sergeant | 600 | 16 | Brigadier General | 2,450 |
| 7 | 1st Sergeant | 750 | 17 | Major General | 2,800 |
| 8 | Sergeant Major | 900 | 18 | Lt. General | 3,000 |
| 9 | Cmd. Sergeant Major | 1,050 | 19 | General | 3,200 |
| 10 | 2nd Lieutenant | 1,200 | 20 | Commander | 3,300 |
At Commander, save 5,000 more cookies and run /prestige: your rank resets to Private, your cookies are wiped, and you get a prestige token — and your first prestige pays two. There is no maximum prestige — you can keep climbing for as long as you like. Spend tokens in /pshop on permanent perks that survive every future prestige.
Each prestige gives your chat badge a new insignia — the symbol before your name that shows everyone how many times you've climbed the ladder. The colour changes every five prestiges:
Prestige 21 to 24 reuse the first four shapes in a new colour. From prestige 25 the badge becomes the ☣ biohazard for good — the ladder is finished, and from then on only the colour moves, marking every five prestiges beyond it.
Every perk is an upgrade ladder: buy it once to unlock level 1, then buy it again to climb. Each level has its own price and its own numbers — the whole ladder is listed on every card below, exactly as it appears in /pshop.

Chance to scavenge items when you down a zombie (humans only).
L1 10% chance to find loot 2 ★
L2 15% chance to find loot 2 ★
L3 22% chance to find loot 2 ★
L4 30% chance to find loot 2 ★
L5 35% chance to find loot 2 ★
L6 44% chance, best golden apple odds 2 ★

A golden sword (humans). Hits deal normal damage AND ignite the target + nearby infected. Wears out.
L1 25s cooldown, 1 heart of burn 2 ★
L2 21s cooldown, 2 hearts 1 ★
L3 18s cooldown, 3 hearts 2 ★
L4 15s cooldown, 3 hearts + explosion 3 ★

Feather Falling on your boots (humans).
L1 Feather Falling I 1 ★
L2 Feather Falling II 1 ★
L3 Feather Falling III 1 ★
L4 Feather Falling IV 1 ★

Grenade effects fade faster, and blasts hurt you less.
L1 Blast effects 30% shorter, blasts hit for 3.5 hearts 1 ★
L2 Blast effects 45% shorter, blasts hit for 3 hearts 1 ★
L3 Blast effects 60% shorter, blasts hit for 2.5 hearts 1 ★

Fire two arrows for the price of one (humans only).
L1 Second arrow on 20% of shots 1 ★
L2 Second arrow on 50% of shots 2 ★
L3 Second arrow on 70% of shots 2 ★

If infected before the final minute, respawn as a human with basic gear — with 15s of true invisibility to slip away. Once per game.
L1 Works until the last 60 seconds of the round 2 ★
L2 Adds Martyrdom: a primed grenade drops where you fall 1 ★

Right-click to throw. Ignores armour.
L1 1 shuriken, 3 hearts 1 ★
L2 1 shuriken, 5 hearts 1 ★
L3 2 shuriken, 5 hearts 2 ★

Humans start every round with extra food.
L1 One extra apple 2 ★
L2 Two extra apples 2 ★

Spawn with a healing rod (humans). Right-click a Corpsman teammate to heal them instantly — once per teammate per round.
L1 Heals 6 hearts — half of what lands echoes back to you 1 ★
L2 Heals over 3 real hearts hand you a random grenade 1 ★

Tougher armour on both teams.
L1 Projectile Protection I on your chestplate 1 ★
L2 Adds a chain chestplate as a human 3 ★
L3 Better leggings on your infected class 2 ★

Explosions can't stack on you (both teams).
L1 Only one explosion can damage you every 5 seconds 2 ★
L2 Golden leggings as a human 1 ★

Spawn with a grenade every life as a human.
L1 A random sticky or flash grenade 1 ★
L2 A random sticky, flash or frag 1 ★
L3 Any grenade type, including fire and ice 2 ★

Survivors spawn with a mysterious vial. Break it for bonus damage - but you GLOW RED to the horde. Once per game.
L1 +25% damage for 6 seconds 2 ★
L2 +35% damage for 6 seconds 2 ★
L3 +50% damage for 10 seconds 2 ★

Survivors below rank 20 earn an Iron Sword on a killstreak.
L1 At a 20-killstreak 1 ★
L2 At a 15-killstreak 2 ★
L3 At a 10-killstreak 3 ★

A second WOODEN sword for knocking enemies around (humans). Low damage on purpose — swap to it for space, swap back to kill.
L1 Knockback I 2 ★
L2 Knockback II 1 ★

Killstreak rewards come sooner, and stop skipping you.
L1 Every killstreak reward needs 1 less kill 2 ★
L2 Kills that would pay nothing give a melon 1 ★
L3 Your kill bonuses are no longer capped at 1.00 per takedown 1 ★

Down potions instantly — no drinking delay mid-fight. Poison draughts throw the moment you click, instead of after the animation.

Scorestreak 3. Nearby infected are outlined for everyone for 10 seconds. Equip it in /streaks.

Scorestreak 5. Throw a marker and a supply crate drops there — but anyone can open it (you get a 3s head start).

Scorestreak 7. Two wolves hunt as a pack and stay close to you for 30 seconds.

Scorestreak 10. A turret you place yourself — 10 block range, line of sight only, 20 hits to break.

INFECTED scorestreak 2. Plant a hive: for 30 seconds the horde respawns there instead of at spawn. Survivors can break it.
Every infected class has its own level, 1 to 10, earned only by playing it.
A fresh class is an immature strain — slower to recover, shorter reach — and levelling
brings it up to full strength: at Level 9 it plays exactly like the class you know.
Damage never changes at any level — a new player is never out-statted, only out-played.
XP caps at 600 a round. Track everything in-game with /mastery.
| Action | XP | Action | XP |
|---|---|---|---|
| Infect a survivor | 100 (25 if they were already infected this round) | First infection of the round | +25 |
| Assist on an infection | 40 | Finish the round on that class | 25 |
| Damage survivors | 1 / 2❤ | Horde wins | 50 |
| Level | What matures |
|---|---|
| 2 · 5 · 8 | Your ability recovers faster — at full speed by Level 8 |
| 3 · 6 · 9 | Reach & mobility grow — hook range, leap distance, blast radius, hover time… |
| 4 · 7 | Your class passive strengthens (knockback resistance, burn duration…) |
| 5 | 🎇 Your class's signature ability trail unlocks |
| 10 | ★ MASTERY — a gold star by your name in the kill feed and chat, and an exclusive gold trail |
Take a class to Mastery 10 and you can prestige it: that class drops back to level 1 and pays you one Skill Token for it. Tokens are per class — prestiging Zombie does nothing for your Creeper.
A token buys a whole tier of three skills, not one skill. You own all three and switch between them
whenever you like — so the choice is never which one to buy, it is which one to equip right now. You can only have a few active at a time.
Open it with /skills.
Core — 9 skills any infected class can run, though they unlock per class.
Buying Greed on Slime gives it to Slime; your Creeper still has to earn its own.
Class — three skills built for one class only, 72 across the roster. These are the ones
that change how a class actually plays.
Prestiges alternate between the two pools, and each one also hands you one more equip slot:
| Prestige | Unlocks | Slot earned |
|---|---|---|
| 1 | Core tier 1 | 1st Core slot |
| 2 | Class tier 1 | 1st class slot |
| 3 | Core tier 2 | 2nd Core slot — Core now full |
| 4 | Class tier 2 | 2nd class slot |
| 5 | Core tier 3 | 3rd class slot — class now full |
You finish able to have 2 Core + 3 class skills active at once, chosen from everything you own. Prestige 5 opens the last Core tier but pays its slot to Class instead — more options competing for the same two seats, not an easier choice. Respec is free and instant, in the lobby or mid-round.
| Tier | Skill | What it does |
|---|---|---|
| 1 | Greed | Keep your uneaten food when you die. It spoils after 2 deaths. |
| 1 | Adrenaline | Respawn burst becomes Speed II for 5s instead of Speed I for 3s. |
| 1 | Feeding Frenzy | Chain infections within 10s for +50%, +100%, then +150% cookies. |
| 2 | zPower | Every melee hit deals +0.5 damage. |
| 2 | Famine | Your Brainzzzzz reward heals 3 hearts instead of 1. |
| 2 | Carapace | The first hit you take each life deals 1 heart less. |
| 3 | Bloodlust | Strength for 2s after infecting a survivor. |
| 3 | Overclock | Ability cooldown drops 8% per death this round, up to 40%. Infecting resets it. |
| 3 | Pack Tactics | Speed I while 3 or more infected are within 8 blocks. |
A second, permanent cookie vault with one rule: every cookie you spend on
/rankup and /prestige is matched 1:1 into your bank. Nothing else feeds it.
Banked cookies buy infected classes, permanently — and nothing else. Open it with /bank. The buy step isn't switched on yet — your balance and progress are tracked now, and purchases open once the prices below have been checked against real play.
| Class | Price (banked) | Class | Price (banked) |
|---|---|---|---|
| Skeleton | 100,000 | Cave Spider | 200,000 |
| Spider | 100,000 | Blaze | 300,000 |
| Slime | 200,000 | Drowned | 300,000 |
Bought mid-round with cookies in /shop, earned from scorestreaks, or found in the Mystery Chest. Right-click to throw.
| Item | What it does | How to get it |
|---|---|---|
Frag Grenade | Explodes on impact — 5 hearts. No knockback. | 150 🍪 (x2) |
Sticky Grenade | Slowness II (10s) to everyone in the blast. | 150 🍪 (x2) |
Flash Grenade | Blindness + Nausea (10s). | 150 🍪 (x2) |
Fire Grenade | Sets the area on fire (1.5 hearts). | 150 🍪 (x2) |
Vortex Grenade | 3s whirlwind that sucks in infected and throws them around. | 200 🍪 |
Dizzy Nade | Freezes infected in place and spins them (3s). Survivors only. | 150 🍪 (x2) |
Chain Bomb | Chains up to 5 enemies together for the full 8 seconds — a death frees only that player, the rest stay roped. | Scorestreak 6 & 7 / Mother Zombie start / Mystery Chest |
Ice Bomb | Freezes a 9×9 ice dome over the impact for 4s, trapping anyone inside. | Streaks / Mystery Chest |
Cleanse Grenade | Turns infected in the blast back into survivors. One per match — always leaves at least one infected. | Rare drop |
Shuriken | Thrown knife — 5 hearts, ignores armour. | Prestige perk (2/game) |
Mystery Chest | Right-click to open: 4% chance of 1,000 cookies, otherwise a random item. | 300 🍪 |
Get kills without dying and the game pays you. Both ladders loop — survivors every 11, infected every 8. Streaks of 3 or more are announced to the whole server. The Hardline perk makes every reward arrive one kill earlier; level 2 makes the empty tier pay a melon, and level 3 uncaps your kill bonuses so solo kills and most-damage credit finally reach the streak. Prestige-shop scorestreaks (UAV, Care Package, Attack Dogs, Sentry — and The Nest for the horde) fire on top of this ladder, equipped in /streaks, 2 slots.
| Streak | Reward | Streak | Reward |
|---|---|---|---|
| 1 | Nothing (melon with Hardline L2) | 7 | Random grenade |
| 2 | Melon slice | 8 | Strength I potion |
| 3 | Apple | 9 | Poison I draught (drink it to lob the splash) |
| 4 | Porkchop | 10 | Strength II potion |
| 5 | Golden apple | 11 | Poison II draught |
| 6 | Random grenade | 25 | 💎 DIAMOND SWORD (one-off, never loops) |
| Streak | Reward | Streak | Reward |
|---|---|---|---|
| 1 | Brains | 5 | 2× Brains + Speed burst |
| 2 | 2× Brains | 6 | 2× Brains + Resistance burst |
| 3 | Brains + Speed potion | 7 | 2× Brains + Strength potion |
| 4 | Brains + random grenade | 8 | 🩸 RAMPAGE: 3× Brains + nade + Strength + Speed |
Faithful arena builds — you vote on 5 each round, plus a "Classified" random pick. Every map has its own spawns and safe zones.
| Map | Builder | Map | Builder |
|---|---|---|---|
| Abandon | Jul835 | Aftermath | Sturmspitz |
| Arkaden | ClanF5 | Bailout | Sturmspitz |
| Bayview | N11ck, Sturmspitz, and Funcodskillz | BetterNuketown | Winman11 |
| Carentan | TheGreatHyadinie | Cargo | N11ck |
| Carrier | N11ck | Catalonia | Mmmeh |
| CentralCity | Squaremunch | Combine | rMATTEO Team |
| Comeback | — | DesertTown | Marrmelon |
| Dome | N11ck | Downturn | N11ck |
| Eisendrache | Bgzd_ | Encore | — |
| Estate | VCxReacTionz | Evac | — |
| Express | basenhet and maxben34 | Fallen | N11ck |
| Favela | N11ck | FiringRange | apblox98 |
| Fringe | rMATTEO & Klaas | GoronCity | TheHappyTooth |
| Grind | N11ck | Hardhat | ClanF5 |
| Highrise | N11ck | Hijacked | N11ck |
| Hydro2 | Sturmspitz | Interchange | N11ck |
| Jungle | g_knight98 | Junkyard | MegaMinerDL |
| Launch | Unknown | Lockdown | N11ck |
| Lookout | basenhet | MedievalKingdom | cray_z and Gamegod375 |
| Meltdown | N11ck | Mission | N11ck |
| Outpost | N11ck | Plaza | N11ck |
| PortLundene | Monstercat99 | Quarry | N11ck |
| Raid | N11ck | Resistance | xeromio |
| Rush | — | Rust | Auge_Drengen |
| Scrapyard | N11ck | Seatown | N11ck |
| Shipment | MrCryptic | Showdown | ClanF5 |
| Skyloft | TheHappyTooth | Slums | awesomfullyness |
| Sovereign | Unknown | Stormfront | rMATTEO and patrickdemooij9 |
| Strikezone | N11ck | Stronghold | — |
| Studio | patrickdemooij | Subbase | ClanF5 |
| Summit | N11ck | Takeoff | Sturmspitz |
| TempleOfTime | TheHappyTooth | Terminal | NIPLOfficial |
| TractionTown | MegaMinerDL | Vector | Q_Qberrylawlipop |
| Vertigo | N11ck | VikingVillage | Tizona |
| Village | N11ck | Warhawk | funcodskillz and 2NICE4U |
| WMD | CR4ZY_K1LLZ |
| What you do | Cookies |
|---|---|
| Kill an infected (as a survivor) | 4 |
| Infect a survivor | 12 (6 kill + 6 spread) |
| Outlive another survivor (each, per infection) | 5 |
| Every full minute survived (as a survivor) | 3 |
| Every active minute in a round (everyone) | 20 |
| Survive the whole round | 50 |
| Win as the infected | 25 (Mother Zombies: ×2) |
| Super Spreader (3+ infections in one life) | 30 |
| Land the final infection of the round | 100 |
/booster in the lobby. Bounties, MVP, Last Survivor and Challenge payouts are flat and are not doubled. MVP cookies only pay out in rounds with 6+ players. Ranks include them (Vanguard 2 · Champion 5 · Titan 10) and packs are in the store./bounty <player> <amount> puts 100–5,000 of your own cookies on a survivor's head. The whole server sees it./shop)Buying doesn't pause the game — shopping mid-chase is a risk. /shop buy <item> <amount> buys in bulk.
You can buy 8 items per round. Mystery Chests spend that allowance but have their own ceiling of 20, so eight
chests uses up your item budget while chests nine to twenty stay available. Every purchase is announced to the server.
| Item | Cost | Item | Cost |
|---|---|---|---|
| Melon (heals 1❤) | 10 🍪 | Frag / Sticky / Flash / Fire ×2 | 150 🍪 |
| Apple (heals 2❤) | 30 🍪 | Dizzy Nade ×2 | 150 🍪 |
| Porkchop (heals 4❤) | 40 🍪 | Vortex Grenade | 200 🍪 |
| Cooked Chicken (heals 3❤) | 50 🍪 | Golden Apple (full heal) | 300 🍪 |
| Arrows ×16 | 40 🍪 | Mystery Chest | 300 🍪 |
/refer <player>, any time in their first 10 games./trial start, so it isn't wasted while you're offline. Needs 5 rounds played first./sneak.Everything cosmetic in the game — 120+ unlockables across seven families, all visual only.
Crates drop them, ranks include exclusives, and Mastery earns the rarest. Manage it all with /cosmetics.
/cosmetics.
Real armour trims on your survivor gear, visible to everyone mid-fight. Pattern and colour equip separately — every trim drops at Rare or better. The four Chroma patterns cycle their colour live, every second — store exclusive.

The material your trim is cut from. Eighteen patterns × ten colours = 180 looks for your armour alone — and Chroma Trim Pack owners can set any trim to ⟳ Chroma Cycle, animating through every colour they own.

Recolour your leather pieces — low ranks wear a lot of leather, so this is the early-game flex. Pure White, Black and Golden leather are the rarest drops in the family — and Chroma Leather (store only) walks the whole rainbow live.

A companion that trots after you between rounds. Right-click your pet with food to feed it.

Walk the lobby as any mob — the farm set, every infected class's mob, even the Mother Zombie. The Warden is the rarest pull in the game: a 1-in-~720-crates chase item.

Your signature flourish, seen by everyone: an Infect Effect fires the moment you turn a survivor, a Kill Effect marks every survivor kill.

Each donor rank carries a pet and a morph that never drop from crates — if you see one in the lobby, its owner paid for it or won't have it at all. Ranks also pull more per crate drop (Champion 2x, Titan 3x).

The only cosmetics money can't touch. Level a class to 5 for its signature ability trail — embers, silk, soul fire, blood — and to 10 for the exclusive gold trail and the ★ beside your name in the kill feed.

Every hour of active play earns a crate — open them in the lobby. Duplicates auto-convert to cookies by rarity, and a rare pull is a free Cookie Booster.
The house rules of the gamemode itself — what heals you, what's disabled, how combat behaves. Looking for the conduct rules instead? They're on the rules page.
No natural regen. Right-click food to heal instantly (melon 1❤ → porkchop 4❤; golden apple = full heal). No eating animation, no hunger.
Freshly spawned infected can't be hurt within 10 blocks of a map spawn — until they take or deal a hit that life. No bows or abilities work from inside it, and grenades fizzle there.
Infected carry a Switch Class compass. Free instant swaps until you fight or use an ability that life; after that your pick applies next respawn.
The moment you're infected your class ability begins on its full cooldown — no getting bitten and instantly escaping with it. Ability items show the timer on the item itself.
If you're already withering, a second Mother Zombie's rose does nothing — the first one owns you until it runs out.
No attack cooldown, classic knockback, no sweep attacks. Spam-click like it's 2014.
Crafting is disabled, armour can't be removed mid-round, items can't be dropped, and gear never breaks.
During the win/loss screen every item is disabled until you're back in the lobby.
Install the Simple Voice Chat mod (Modrinth — match your loader & version) and rejoin. V = settings, G = groups. Optional.
Idle players are pulled out of the round after 3 minutes so the horde isn't farming statues.
| Command | What it does | Command | What it does |
|---|---|---|---|
/class | Open the class menu | /profile | Stats, settings & toggles |
/shop | Mid-round cookie shop | /stats [player] | Lifetime stats |
/shop buy <item> <n> | Buy in bulk | /friend | Friends list |
/rankup | Buy the next rank | /msg · /r | Private messages |
/ranks | The rank ladder & costs | /bounty <player> <n> | Put cookies on a survivor's head |
/prestige | Reset at Commander for a token | /booster | Use a Cookie Booster (lobby) |
/pshop | Spend prestige tokens | /crates · /cosmetics | Open crates · equip cosmetics |
/mci kits | Every class's gear | /sneak | Donor perk: permanent sneak pose |
/mci killstreaks | Both streak ladders in-game | /stuck | Unstick yourself |
/mci scavenger | Scavenger loot & odds | /report | Report a player |
/bank | The Outbreak Bank & class shop | /mastery | Class levels & upgrade tracks |
/encyclopedia | How every system works, in-game | /discord link | Link your Discord account |
/daily | Claim the daily reward (streak up to 200 🍪) | /skills | Infected Skills loadout |
/tagcolour | Champion/Titan: style your rank tag | /streaks | Equip your purchased scorestreaks |
/refer <player> | Name who recruited you (first 10 games) | /trial | Your one free 48h rank trial |
The changelog has its own page now — every update, newest first, kept current with the live server.