●REC ARCHIVE — FIELD MANUAL
00:00:00 · EST. 1962
MCInfected — Survive. Fight. Infect.

The MCInfected Wiki

Everything on the server in one place — every class, every rank, every nade, every perk. All numbers come straight from the live server.

Filters the class cards, prestige perks and command list as you type.
The round

How to play

Mother Zombie: the alpha of the horde. Better gear, double cookies if the infected win, and one signature ability you pick in /profile:
Alpha's Wrath (40s) — short windup, then a shockwave out to 5 blocks: knocks survivors up and slows them. Deals no damage — it's control, not a kill.
Alpha Roar (30s) — drags every survivor within 6 blocks toward you (never over a ledge), and slows them. Deals no damage.
Her damage lives in her fists and her one alpha grenade.
Before her first fight she can also switch to her own class with one click.
The horde

All 23 infected classes

Pick your class from the class menu (lobby item, /class, or the statues) — or type the class name straight in: /enderman, /babyzombie, /blaze, and so on for every class. In a round, infected carry a Switch Class compass — you can swap instantly and as often as you like until you fight or use an ability. After that your pick applies on your next respawn.

Free classes everyone

Zombie

The baseline infected.
Sniff — a 2s scent trail only you can see points toward the nearest survivor. (20s)

Husk

Takes 20% less knockback.
Sand Grip — grab a survivor and throw them ~10 blocks; anyone they crash into gets knocked over. Hit the Husk mid-grab to break it. (20s)

Bogged

Immune to Slowness (sticky nades included); never slowed by webs.
Snare Shot — a wide arrow that cocoons a survivor: 5 punches to cut free, shared with any teammate helping. A miss arms a tripwire. (12s)

Vanguard classes Vanguard+

Skeleton

Sharpness I bow — 10 arrows, +1 every 5s, 1.5s between shots.
Bone Snipe — a sniper-fast flat bone bolt for 2❤. (20s)

Baby Zombie

Fast but weak — Speed I + Weakness I.
Rabid Frenzy — 3s of Speed III + Strength, but you glow and take +50% damage. Any hit ends it. (20s)

Enderman

Wooden sword, barely armoured. 1s of grace after teleporting — can't be hit, can't hit.
Teleport — after a 5s warning, blink to a random survivor (costs you 2.5❤). Sealed in the last 30 seconds of a round. (30s)

Spider

Poison + slow on hit; never slowed by webs.
Dash — leap forward; dash within 2s of a hook to carry its momentum (20s) · Sky Hook — latch a block up to 15 blocks away and reel yourself to it. (30s)

Silverfish

2 bugs burst out of your body when you die.
Release the Brood — 4 fast biting bugs hunt nearby survivors for 7s. One hit kills a bug; a frag wipes them all. (20s)

Champion classes Champion+

Wither Skeleton

Wither on hit; bow with 5 arrows (+1 every 8s).
Soul Chains — yank the survivor in your crosshair (12 blocks) to you + Wither. (20s)

Witch

Poison on hit; carries a Healing + Extreme Conditioning potion.
Hex Flask — throw a cloud that poisons and weakens for 4s. (14s)

Iron Golem

Full iron + permanent Slowness; Sharpness II poppy.
Seismic Slam — HOLD to charge up to 2s, release to slam: an AoE knock-up. The longer the hold, the harder it lands. (13s)

Slime

Jump Boost that grows with each kill; Feather Falling boots. Splits on death — kill both babies in 4s or it reforms at one of them.
Slime Slam — hop up, crash down: AoE 2❤ + slow; click again mid-air to slam early. (15s)

Creeper

Bomber kit; light armour.
Overload — 2s fuse, then an AoE blast: infects survivors, half-damages nearby infected — and kills you too. (20s)

Breeze

Permanent Jump Boost; never takes fall damage.
Gale Leap — a big aimed leap; the landing gust shoves everyone back. Rooftops aren't safe. (11s)

Cave Spider

Speed I while a survivor is within 8 blocks; never slowed by webs.
Latch — pounce onto a survivor's back and bite for 3s; a teammate knocks you off in 2 hits. (12s)

Titan classes Titan

Vampire

Lifesteal — heal on every hit, up to 5 hearts per life.
Bat Form — fly as a bat for 10s: no attacking, 2x damage taken, and nearby survivors hear your wings. Click again to land early. (30s)

Summoner

Support class for the horde.
Spawn Beacon — place a respawn point for infected (max 3, 20s each; survivors break them in 8 hits). Nearby infected gain Speed + absorption, and beacon-spawners’ kills feed your streak (60s) · Recall — teleport to your newest beacon. (12s)

Illusioner

Hits make survivors glow for everyone and charge your energy.
Mirror Decoy — send out a walking clone; click again to SWAP with it. It bursts and blinds when killed (20s) · Vanish — at 100% energy: 10s invisible + 8 fake copies. Breaks on any damage. Kept through death if unused.

Ravager

30% knockback resistance; compact frame.
Stampede — roar, then an unstoppable glowing charge: 4❤ and survivors flung aside. Hit a wall and he’s winded. Sidestep it or flash him. (18s)

Blaze

Melee sets fire; immune to fire & lava.
Mortar — HOLD to fire 3 explosive fireballs (1❤ each + knockback + burn), or TAP to hover ~3s and click again to rain them from above. (15s)

Vex

Shell Guard — a toggle item (ground only): ranged damage halved, but you can't attack.
Anti-Grav Volley — 3 homing bolts throw survivors up and down for 3s; each hit shields you (absorption). Block as the bolt lands to cancel it. (18s)

Drowned

Arrows never knock you back.
Harpoon — throw the trident: hit a survivor to pull yourself to them (1.5❤), hit a wall to grapple. The trident itself melees like a bare fist. (20s)

Phantom

Marks whoever your crosshair finds while airborne — and they’re warned.
Swoop — rocket up and HOVER; right-click again to dive-bomb your mark (2.5❤ + stagger). (20s)
Ability rules: using an ability locks your class for that life, abilities don't work inside the spawn safe zone, and everything is disabled once the round ends.
Progression

Ranks: Private → Commander

20 ranks, bought with cookies using /rankup. Each rank upgrades your survivor gear. The full climb costs 29,500 cookies — cheap early, expensive at the top.

#RankCost#RankCost
1Privatestart111st Lieutenant1,400
2Specialist10012Captain1,600
3Corporal20013Major1,850
4Sergeant30014Lt. Colonel2,050
5Staff Sergeant35015Colonel2,400
6Master Sergeant60016Brigadier General2,450
71st Sergeant75017Major General2,800
8Sergeant Major90018Lt. General3,000
9Cmd. Sergeant Major1,05019General3,200
102nd Lieutenant1,20020Commander3,300
Your rank badge shows before your name in chat. Its colour comes from your prestige.
Beyond Commander

Prestige & perks

At Commander, save 5,000 more cookies and run /prestige: your rank resets to Private, your cookies are wiped, and you get a prestige token — and your first prestige pays two. There is no maximum prestige — you can keep climbing for as long as you like. Spend tokens in /pshop on permanent perks that survive every future prestige.

Each prestige gives your chat badge a new insignia — the symbol before your name that shows everyone how many times you've climbed the ladder. The colour changes every five prestiges:

P1P2P3P4 P5P6P7P8P9 P10P11P12P13P14 P15P16P17P18P19 P20 P25+

Prestige 21 to 24 reuse the first four shapes in a new colour. From prestige 25 the badge becomes the ☣ biohazard for good — the ladder is finished, and from then on only the colour moves, marking every five prestiges beyond it.

Every perk is an upgrade ladder: buy it once to unlock level 1, then buy it again to climb. Each level has its own price and its own numbers — the whole ladder is listed on every card below, exactly as it appears in /pshop.

Scavenger 12 ★ to max

Chance to scavenge items when you down a zombie (humans only).
L1 10% chance to find loot 2 ★
L2 15% chance to find loot 2 ★
L3 22% chance to find loot 2 ★
L4 30% chance to find loot 2 ★
L5 35% chance to find loot 2 ★
L6 44% chance, best golden apple odds 2 ★

Pyrokinetic Blade 8 ★ to max

A golden sword (humans). Hits deal normal damage AND ignite the target + nearby infected. Wears out.
L1 25s cooldown, 1 heart of burn 2 ★
L2 21s cooldown, 2 hearts 1 ★
L3 18s cooldown, 3 hearts 2 ★
L4 15s cooldown, 3 hearts + explosion 3 ★

Feather Falling 4 ★ to max

Feather Falling on your boots (humans).
L1 Feather Falling I 1 ★
L2 Feather Falling II 1 ★
L3 Feather Falling III 1 ★
L4 Feather Falling IV 1 ★

Blast Shield 3 ★ to max

Grenade effects fade faster, and blasts hurt you less.
L1 Blast effects 30% shorter, blasts hit for 3.5 hearts 1 ★
L2 Blast effects 45% shorter, blasts hit for 3 hearts 1 ★
L3 Blast effects 60% shorter, blasts hit for 2.5 hearts 1 ★

Double Tap 5 ★ to max

Fire two arrows for the price of one (humans only).
L1 Second arrow on 20% of shots 1 ★
L2 Second arrow on 50% of shots 2 ★
L3 Second arrow on 70% of shots 2 ★

Final Stand 3 ★ to max

If infected before the final minute, respawn as a human with basic gear — with 15s of true invisibility to slip away. Once per game.
L1 Works until the last 60 seconds of the round 2 ★
L2 Adds Martyrdom: a primed grenade drops where you fall 1 ★

Shuriken 4 ★ to max

Right-click to throw. Ignores armour.
L1 1 shuriken, 3 hearts 1 ★
L2 1 shuriken, 5 hearts 1 ★
L3 2 shuriken, 5 hearts 2 ★

Material 4 ★ to max

Humans start every round with extra food.
L1 One extra apple 2 ★
L2 Two extra apples 2 ★

Corpsman 2 ★ to max

Spawn with a healing rod (humans). Right-click a Corpsman teammate to heal them instantly — once per teammate per round.
L1 Heals 6 hearts — half of what lands echoes back to you 1 ★
L2 Heals over 3 real hearts hand you a random grenade 1 ★

Juggernaut 6 ★ to max

Tougher armour on both teams.
L1 Projectile Protection I on your chestplate 1 ★
L2 Adds a chain chestplate as a human 3 ★
L3 Better leggings on your infected class 2 ★

Flak Jacket 3 ★ to max

Explosions can't stack on you (both teams).
L1 Only one explosion can damage you every 5 seconds 2 ★
L2 Golden leggings as a human 1 ★

Demolitionist 4 ★ to max

Spawn with a grenade every life as a human.
L1 A random sticky or flash grenade 1 ★
L2 A random sticky, flash or frag 1 ★
L3 Any grenade type, including fire and ice 2 ★

Lab Leak 6 ★ to max

Survivors spawn with a mysterious vial. Break it for bonus damage - but you GLOW RED to the horde. Once per game.
L1 +25% damage for 6 seconds 2 ★
L2 +35% damage for 6 seconds 2 ★
L3 +50% damage for 10 seconds 2 ★

Ironside 6 ★ to max

Survivors below rank 20 earn an Iron Sword on a killstreak.
L1 At a 20-killstreak 1 ★
L2 At a 15-killstreak 2 ★
L3 At a 10-killstreak 3 ★

Knockback 3 ★ to max

A second WOODEN sword for knocking enemies around (humans). Low damage on purpose — swap to it for space, swap back to kill.
L1 Knockback I 2 ★
L2 Knockback II 1 ★

Hardline 4 ★ to max

Killstreak rewards come sooner, and stop skipping you.
L1 Every killstreak reward needs 1 less kill 2 ★
L2 Kills that would pay nothing give a melon 1 ★
L3 Your kill bonuses are no longer capped at 1.00 per takedown 1 ★

Sleight of Hand 2 ★

Down potions instantly — no drinking delay mid-fight. Poison draughts throw the moment you click, instead of after the animation.

UAV 1 ★

Scorestreak 3. Nearby infected are outlined for everyone for 10 seconds. Equip it in /streaks.

Care Package 2 ★

Scorestreak 5. Throw a marker and a supply crate drops there — but anyone can open it (you get a 3s head start).

Attack Dogs 4 ★

Scorestreak 7. Two wolves hunt as a pack and stay close to you for 30 seconds.

Sentry 4 ★

Scorestreak 10. A turret you place yourself — 10 block range, line of sight only, 20 hits to break.

The Nest 1 ★

INFECTED scorestreak 2. Plant a hive: for 30 seconds the horde respawns there instead of at spawn. Survivors can break it.

The rank limit: the newest perks — Flak Jacket, UAV, Care Package, Attack Dogs, Sentry and The Nest — stop working above rank 18. You keep them, nothing is refunded — they simply switch off, and prestiging hands them straight back. Reaching Commander costs you access; prestige is how you buy it back.
Level every strain

Class Mastery

Every infected class has its own level, 1 to 10, earned only by playing it. A fresh class is an immature strain — slower to recover, shorter reach — and levelling brings it up to full strength: at Level 9 it plays exactly like the class you know. Damage never changes at any level — a new player is never out-statted, only out-played. XP caps at 600 a round. Track everything in-game with /mastery.

Earning XP per class

ActionXPActionXP
Infect a survivor100 (25 if they were already infected this round)First infection of the round+25
Assist on an infection40Finish the round on that class25
Damage survivors1 / 2❤Horde wins50

The track

LevelWhat matures
2 · 5 · 8Your ability recovers faster — at full speed by Level 8
3 · 6 · 9Reach & mobility grow — hook range, leap distance, blast radius, hover time…
4 · 7Your class passive strengthens (knockback resistance, burn duration…)
5🎇 Your class's signature ability trail unlocks
10★ MASTERY — a gold star by your name in the kill feed and chat, and an exclusive gold trail
Master every class and you become ☠ PATIENT ZERO — an exclusive chat insignia nobody can buy. Mastering one class takes roughly 120–240 rounds of playing it; all 23 is a life goal.
What mastery is for

Infected Skills

Take a class to Mastery 10 and you can prestige it: that class drops back to level 1 and pays you one Skill Token for it. Tokens are per class — prestiging Zombie does nothing for your Creeper.

A token buys a whole tier of three skills, not one skill. You own all three and switch between them whenever you like — so the choice is never which one to buy, it is which one to equip right now. You can only have a few active at a time. Open it with /skills.

Two pools

Core — 9 skills any infected class can run, though they unlock per class. Buying Greed on Slime gives it to Slime; your Creeper still has to earn its own.
Class — three skills built for one class only, 72 across the roster. These are the ones that change how a class actually plays.

The ladder

Prestiges alternate between the two pools, and each one also hands you one more equip slot:

PrestigeUnlocksSlot earned
1Core tier 11st Core slot
2Class tier 11st class slot
3Core tier 22nd Core slot — Core now full
4Class tier 22nd class slot
5Core tier 33rd class slot — class now full

You finish able to have 2 Core + 3 class skills active at once, chosen from everything you own. Prestige 5 opens the last Core tier but pays its slot to Class instead — more options competing for the same two seats, not an easier choice. Respec is free and instant, in the lobby or mid-round.

The 9 Core skills

TierSkillWhat it does
1GreedKeep your uneaten food when you die. It spoils after 2 deaths.
1AdrenalineRespawn burst becomes Speed II for 5s instead of Speed I for 3s.
1Feeding FrenzyChain infections within 10s for +50%, +100%, then +150% cookies.
2zPowerEvery melee hit deals +0.5 damage.
2FamineYour Brainzzzzz reward heals 3 hearts instead of 1.
2CarapaceThe first hit you take each life deals 1 heart less.
3BloodlustStrength for 2s after infecting a survivor.
3OverclockAbility cooldown drops 8% per death this round, up to 40%. Infecting resets it.
3Pack TacticsSpeed I while 3 or more infected are within 8 blocks.
Mother Zombie runs her own three class skills — Dread Aura, Momentum and Matriarch — and no Core skills. She is an alpha, not a class. Some class skills also refuse to run alongside each other; the menu tells you which.
Earn classes free

The Outbreak Bank

A second, permanent cookie vault with one rule: every cookie you spend on /rankup and /prestige is matched 1:1 into your bank. Nothing else feeds it. Banked cookies buy infected classes, permanently — and nothing else. Open it with /bank. The buy step isn't switched on yet — your balance and progress are tracked now, and purchases open once the prices below have been checked against real play.

Bank-earnable classes everything else is store-exclusive

ClassPrice (banked)ClassPrice (banked)
Skeleton100,000Cave Spider200,000
Spider100,000Blaze300,000
Slime200,000Drowned300,000
Throwables

Grenades & knives

Bought mid-round with cookies in /shop, earned from scorestreaks, or found in the Mystery Chest. Right-click to throw.

ItemWhat it doesHow to get it
Frag GrenadeExplodes on impact — 5 hearts. No knockback.150 🍪 (x2)
Sticky GrenadeSlowness II (10s) to everyone in the blast.150 🍪 (x2)
Flash GrenadeBlindness + Nausea (10s).150 🍪 (x2)
Fire GrenadeSets the area on fire (1.5 hearts).150 🍪 (x2)
Vortex Grenade3s whirlwind that sucks in infected and throws them around.200 🍪
Dizzy NadeFreezes infected in place and spins them (3s). Survivors only.150 🍪 (x2)
Chain BombChains up to 5 enemies together for the full 8 seconds — a death frees only that player, the rest stay roped.Scorestreak 6 & 7 / Mother Zombie start / Mystery Chest
Ice BombFreezes a 9×9 ice dome over the impact for 4s, trapping anyone inside.Streaks / Mystery Chest
Cleanse GrenadeTurns infected in the blast back into survivors. One per match — always leaves at least one infected.Rare drop
ShurikenThrown knife — 5 hearts, ignores armour.Prestige perk (2/game)
Mystery ChestRight-click to open: 4% chance of 1,000 cookies, otherwise a random item.300 🍪
Spawn safe zone: any grenade landing within 10 blocks of a map spawn point does nothing, and shurikens don't hurt protected players.
Kill rewards

Scorestreaks

Get kills without dying and the game pays you. Both ladders loop — survivors every 11, infected every 8. Streaks of 3 or more are announced to the whole server. The Hardline perk makes every reward arrive one kill earlier; level 2 makes the empty tier pay a melon, and level 3 uncaps your kill bonuses so solo kills and most-damage credit finally reach the streak. Prestige-shop scorestreaks (UAV, Care Package, Attack Dogs, Sentry — and The Nest for the horde) fire on top of this ladder, equipped in /streaks, 2 slots.

Survivor streaks loops every 11

StreakRewardStreakReward
1Nothing (melon with Hardline L2)7Random grenade
2Melon slice8Strength I potion
3Apple9Poison I draught (drink it to lob the splash)
4Porkchop10Strength II potion
5Golden apple11Poison II draught
6Random grenade25💎 DIAMOND SWORD (one-off, never loops)

Infected streaks loops every 8

StreakRewardStreakReward
1Brains52× Brains + Speed burst
22× Brains62× Brains + Resistance burst
3Brains + Speed potion72× Brains + Strength potion
4Brains + random grenade8🩸 RAMPAGE: 3× Brains + nade + Strength + Speed
Brains are infected food — right-click to heal 1 heart (3 with the Famine Core skill). Infected keep their streak through normal deaths; it only resets when a survivor kills you cleanly, on suicide, or at round end.
Map rotation

71 maps

Faithful arena builds — you vote on 5 each round, plus a "Classified" random pick. Every map has its own spawns and safe zones.

MapBuilderMapBuilder
AbandonJul835AftermathSturmspitz
ArkadenClanF5BailoutSturmspitz
BayviewN11ck, Sturmspitz, and FuncodskillzBetterNuketownWinman11
CarentanTheGreatHyadinieCargoN11ck
CarrierN11ckCataloniaMmmeh
CentralCitySquaremunchCombinerMATTEO Team
ComebackDesertTownMarrmelon
DomeN11ckDownturnN11ck
EisendracheBgzd_Encore
EstateVCxReacTionzEvac
Expressbasenhet and maxben34FallenN11ck
FavelaN11ckFiringRangeapblox98
FringerMATTEO & KlaasGoronCityTheHappyTooth
GrindN11ckHardhatClanF5
HighriseN11ckHijackedN11ck
Hydro2SturmspitzInterchangeN11ck
Jungleg_knight98JunkyardMegaMinerDL
LaunchUnknownLockdownN11ck
LookoutbasenhetMedievalKingdomcray_z and Gamegod375
MeltdownN11ckMissionN11ck
OutpostN11ckPlazaN11ck
PortLundeneMonstercat99QuarryN11ck
RaidN11ckResistancexeromio
RushRustAuge_Drengen
ScrapyardN11ckSeatownN11ck
ShipmentMrCrypticShowdownClanF5
SkyloftTheHappyToothSlumsawesomfullyness
SovereignUnknownStormfrontrMATTEO and patrickdemooij9
StrikezoneN11ckStronghold
StudiopatrickdemooijSubbaseClanF5
SummitN11ckTakeoffSturmspitz
TempleOfTimeTheHappyToothTerminalNIPLOfficial
TractionTownMegaMinerDLVectorQ_Qberrylawlipop
VertigoN11ckVikingVillageTizona
VillageN11ckWarhawkfuncodskillz and 2NICE4U
WMDCR4ZY_K1LLZ
The grind

Cookies & the shop

Earning cookies

What you doCookies
Kill an infected (as a survivor)4
Infect a survivor12 (6 kill + 6 spread)
Outlive another survivor (each, per infection)5
Every full minute survived (as a survivor)3
Every active minute in a round (everyone)20
Survive the whole round50
Win as the infected25 (Mother Zombies: ×2)
Super Spreader (3+ infections in one life)30
Land the final infection of the round100
🍪 Cookie Boosters double cookies for the whole lobby for one round — use /booster in the lobby. Bounties, MVP, Last Survivor and Challenge payouts are flat and are not doubled. MVP cookies only pay out in rounds with 6+ players. Ranks include them (Vanguard 2 · Champion 5 · Titan 10) and packs are in the store.

Bounties

The shop (/shop)

Buying doesn't pause the game — shopping mid-chase is a risk. /shop buy <item> <amount> buys in bulk. You can buy 8 items per round. Mystery Chests spend that allowance but have their own ceiling of 20, so eight chests uses up your item budget while chests nine to twenty stay available. Every purchase is announced to the server.

ItemCostItemCost
Melon (heals 1❤)10 🍪Frag / Sticky / Flash / Fire ×2150 🍪
Apple (heals 2❤)30 🍪Dizzy Nade ×2150 🍪
Porkchop (heals 4❤)40 🍪Vortex Grenade200 🍪
Cooked Chicken (heals 3❤)50 🍪Golden Apple (full heal)300 🍪
Arrows ×1640 🍪Mystery Chest300 🍪
Bring people in

Referrals & rank trials

✦ Refer a friend /refer

Rank trials /trial

Look the part

Cosmetics & crates

Everything cosmetic in the game — 120+ unlockables across seven families, all visual only. Crates drop them, ranks include exclusives, and Mastery earns the rarest. Manage it all with /cosmetics.

Common Rare Epic Legendary — duplicates pay 50 / 150 / 400 / 1,000 🍪 from earned crates, or 10 / 25 / 60 / 150 ❖ Shards from store crates
❖ Cosmetic Shards are the store currency: crates bought on the website open before your earned ones and pay their duplicates in Shards, never cookies. Shards buy any crate cosmetic outright — 45 / 120 / 320 / 800 by rarity, with Legendary trims and leathers at 1,200 and the Silence trim and Warden morph at 2,000. Chroma gear is store-only and can't be shard-bought. Spend them in /cosmetics.

Armour Trims

18 patterns

Real armour trims on your survivor gear, visible to everyone mid-fight. Pattern and colour equip separately — every trim drops at Rare or better. The four Chroma patterns cycle their colour live, every second — store exclusive.

Sentry · Dune · Coast · Wild · Bolt · Eye · Rib  ·  Spire · Ward · Vex · Tide  ·  Silence · Flow · Snout  ·  Host · Raiser · Shaper · Wayfinder ⟳
Drops from crates

Trim Colours

10 colours · 180 combos

The material your trim is cut from. Eighteen patterns × ten colours = 180 looks for your armour alone — and Chroma Trim Pack owners can set any trim to ⟳ Chroma Cycle, animating through every colour they own.

Quartz · Iron · Copper · Redstone  ·  Gold · Lapis · Emerald  ·  Diamond · Amethyst  ·  Netherite
Drops from crates

Leather Dyes

22 colours

Recolour your leather pieces — low ranks wear a lot of leather, so this is the early-game flex. Pure White, Black and Golden leather are the rarest drops in the family — and Chroma Leather (store only) walks the whole rainbow live.

Gray · Light Gray · Brown  ·  Red · Blue · Lime · Orange · Yellow · Green · Light Blue  ·  Cyan · Purple · Pink · Magenta · Crimson · Void  ·  White · Black · Golden · Toxic · Bone · Chroma ⟳
Drops from crates

Lobby Pets

13 + 3 rank

A companion that trots after you between rounds. Right-click your pet with food to feed it.

Chicken · Pig · Bee · Armadillo  ·  Rabbit · Cat · Axolotl · Fox  ·  Wolf · Parrot · Frog  ·  Allay · Sniffer
Drops from crates

Morphs

29 mobs

Walk the lobby as any mob — the farm set, every infected class's mob, even the Mother Zombie. The Warden is the rarest pull in the game: a 1-in-~720-crates chase item.

Farm set (sheep, cow, chicken, fox, bee)  ·  every class mob (zombie → vex)  ·  Mother Zombie · Warden
Drops from crates

Infect & Kill Effects

24 effects

Your signature flourish, seen by everyone: an Infect Effect fires the moment you turn a survivor, a Kill Effect marks every survivor kill.

Spore Burst · Blood Spray · Tendrils · Ash Cloud · Confetti…  ·  Void Collapse · Frost Shatter · Singularity  ·  Outbreak · Patient Zero · Airstrike · Detonate
Drops from crates

Rank Exclusives

6 · ★ marked

Each donor rank carries a pet and a morph that never drop from crates — if you see one in the lobby, its owner paid for it or won't have it at all. Ranks also pull more per crate drop (Champion 2x, Titan 3x).

Vanguard: Fox pet · Pillager morph
Champion: Panda pet · Ravager morph
Titan: Guardian pet · Wither morph
★ Store ranks only

Mastery Trails

Earned only

The only cosmetics money can't touch. Level a class to 5 for its signature ability trail — embers, silk, soul fire, blood — and to 10 for the exclusive gold trail and the beside your name in the kill feed.

Master every class → ☠ PATIENT ZERO, an insignia nobody can buy.
Earned through Class Mastery

Crates

1 per hour played

Every hour of active play earns a crate — open them in the lobby. Duplicates auto-convert to cookies by rarity, and a rare pull is a free Cookie Booster.

Champion pulls 2 crates per drop and Titan pulls 3 — same timer, bigger payout.
AFK time doesn't count — the timer only runs while the game is actually cycling. Crates from the store open first and pay duplicates in ❖ Shards.
Playtime — free forever
Cosmetics are visual only — they never affect combat.
How the game works

Game mechanics

The house rules of the gamemode itself — what heals you, what's disabled, how combat behaves. Looking for the conduct rules instead? They're on the rules page.

🍗

Food = healing

No natural regen. Right-click food to heal instantly (melon 1❤ → porkchop 4❤; golden apple = full heal). No eating animation, no hunger.

🛡️

Spawn safe zone

Freshly spawned infected can't be hurt within 10 blocks of a map spawn — until they take or deal a hit that life. No bows or abilities work from inside it, and grenades fizzle there.

🔄

Class switching

Infected carry a Switch Class compass. Free instant swaps until you fight or use an ability that life; after that your pick applies next respawn.

⏱️

Turning starts a cooldown

The moment you're infected your class ability begins on its full cooldown — no getting bitten and instantly escaping with it. Ability items show the timer on the item itself.

☠️

Wither doesn't stack

If you're already withering, a second Mother Zombie's rose does nothing — the first one owns you until it runs out.

⚔️

1.8 combat

No attack cooldown, classic knockback, no sweep attacks. Spam-click like it's 2014.

🚫

No crafting, no drops

Crafting is disabled, armour can't be removed mid-round, items can't be dropped, and gear never breaks.

🏁

Round over = items off

During the win/loss screen every item is disabled until you're back in the lobby.

🎙️

Voice chat

Install the Simple Voice Chat mod (Modrinth — match your loader & version) and rejoin. V = settings, G = groups. Optional.

💤

AFK

Idle players are pulled out of the round after 3 minutes so the horde isn't farming statues.

Cheat sheet

Commands

CommandWhat it doesCommandWhat it does
/classOpen the class menu/profileStats, settings & toggles
/shopMid-round cookie shop/stats [player]Lifetime stats
/shop buy <item> <n>Buy in bulk/friendFriends list
/rankupBuy the next rank/msg · /rPrivate messages
/ranksThe rank ladder & costs/bounty <player> <n>Put cookies on a survivor's head
/prestigeReset at Commander for a token/boosterUse a Cookie Booster (lobby)
/pshopSpend prestige tokens/crates · /cosmeticsOpen crates · equip cosmetics
/mci kitsEvery class's gear/sneakDonor perk: permanent sneak pose
/mci killstreaksBoth streak ladders in-game/stuckUnstick yourself
/mci scavengerScavenger loot & odds/reportReport a player
/bankThe Outbreak Bank & class shop/masteryClass levels & upgrade tracks
/encyclopediaHow every system works, in-game/discord linkLink your Discord account
/dailyClaim the daily reward (streak up to 200 🍪)/skillsInfected Skills loadout
/tagcolourChampion/Titan: style your rank tag/streaksEquip your purchased scorestreaks
/refer <player>Name who recruited you (first 10 games)/trialYour one free 48h rank trial
Patch notes

Recent changes

The changelog has its own page now — every update, newest first, kept current with the live server.

Read the full changelog →